![]() Could be well worth it, Especially against a boss or any other solo creature, who even with three attacks would take 3 rounds of solid hitting to get the entire party unpolymorphed. Which granted, that one to two rounds is going to be a huge advantage for you and you can still do pretty decent damage and hit fairly well. Granted, if you are in a tough spot and need to buy yourself a round (and if you get lucky 2-3 rounds) then it could be beneficial. Depending on the monsters you are fighting and whether or not they are smart enough to figure out the Pixie's are the source of the magic. To be honest, Pixie's have like 1 hp or maybe 4.So Unless you have half the pixies polymorph you, then the other half polymorph the pixies that polymorphed you, it isn't going to be something that is going to last longer than a round or two. Pixies summoned by this are probably quite a bit stronger than any other fey you could summon (depending on the context). ![]() The form will last up to an hour before it wears off from the pixie poofing after the conjuration spell (and all the pixies) disappears.Īnd if you aren't interested in being a giant ape, you can also have the pixie make you fly, have it cast entangle or confusion on your foes, or a few other things. That's a huge meat shield of HP (average 157 hp) and up to a few rounds of tearing up the field with 2 3d10+6 fist attacks made at reach or throw rocks that deal 7d6+6 damage before you get knocked out of the form and continue the battle in your original form. That means you can turn up to 8 people into the semi-intelligent (7) Giant Apes, while they maintain their alignment and personality. You get the HP of the new form and when dropped to zero hp, you don't die outright, but have your original hp minus any extra damage that carries over. Polymorph replaces your stats with those of the creature you are turned into (except for your personality and alignment) and can turn you into any beast of CR equal or less than your level if you accept the spell. It allows you to summon 8 CR 1/4 fey creatures. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot, and three times as many with an 8th-level slot.The spell Conjure Woodland Beings is a 4th lvl spell available to Druids and Rangers (and Bards who use their magical secrets on it). The DM has the creatures’ statistics.Īt Higher Levels. If you don’t issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. They obey any verbal commands that you issue to them (no action required by you). ![]() Roll initiative for the summoned creatures as a group, which have their own turns. ![]() The summoned creatures are friendly to you and your companions. Eight fey creatures of challenge rating 1/4 or lowerĪ summoned creature disappears when it drops to 0 hit points or when the spell ends.Four fey creatures of challenge rating 1/2 or lower. ![]() Two fey creatures of challenge rating 1 or lower.One fey creature of challenge rating 2 or lower.Choose one of the following options for what appears: You summon fey creatures that appear in unoccupied spaces that you can see within range. Components: V, S, M (one holly berry per creature summoned) ![]()
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